Made for Exis interactive outsourcing in 2014/2015 Target platform: mobile. All characters are around 5k triangles maps baked at 2048x2048.
I was tasked to create the Heroine and a 'evolved' variation for her. The heroine I created from scratch, this included the character itself, plus the outfits. I also created a 'evolved' variation on the existing knight character, this required a complete new armor set, helmet and cape. For consistency the model repurposes some of the original base model provided to me by Exis Interactive. (Belt medallions, gloves, pants and sleeves. Highlighted in red in the Zbrush render)
The highpoly models were created with Zbrush and 3D Max, low poly models where made in 3D max. Normal and AO was baked with Xnormal. Texturing was done completely in Photoshop, all maps (Diffuse, specular/gloss) were hand painted.